Publications in chronological order

Bellhäuser, H., Konert, J., Röpke, R., & Müller, A. (2017). Gleich und gleich belehrt sich gern? Eine experimentelle Studie zum Effekt von homogener und heterogener Lerngruppenformation auf Zufriedenheit und Performance (angenommen zur Veröffentlichung). In Tagungsband der Gemeinsame Tagung der Fachgruppen Entwicklungspsychologie und Pädagogische Psychologie (PAEPSY).

Konert, J., Röpke, R., & Bellhäuser, H. (2017). Demo zu mod_groupformation: Moodle Plugin zur algorithmisch optimierten Lerngruppenbildung (angenommen zur Veröffentlichung). In Proc. der 15. E-Learning Fachtagung Informatik der g.i. (DeLFI 2017). Chemnitz, Germany: gi LNI.

Bellhäuser, H., Konert, J., Röpke, R., & Rensing, C. (2017). Eine extravertierte und eine gewissenhafte Person in jeder Lerngruppe! Effekte der Verteilung von Persönlichkeitsmerkmalen auf Zufriedenheit und Lernergebnis (angenommen zur Veröffentlichung). In Proc. der 15. E-Learning Fachtagung Informatik der g.i. (DeLFI 2017). Chemnitz, Germany: gi LNI.

Konert, J., Buchem, I., Lewis, L., Hamilton, G., & Riches, T. (2017). Competency Alignment of Open Badges (accepted for publication). In World Learning Summit of Future Learning Lab. Kristiansand, Norway.

Buchem, I., & Konert, J. (2017). Workshop on Enhancing Diversity with Open Badges (accepted for publication). In Proceedings of European Distance and E-Learning Network Conference (EDEN). Jönköping, Sweden.

Konert, J., Söbke, H., & Wendel, V. (2016). Social Network Games. In R. Dörner, S. Göbel, M. Kickmeier-Rust, M. Masuch, & K. A. Zweig (Eds.), Entertainment Computing and Serious Games (1st ed., pp. 442–474). Berlin, Germany: Springer International Publishing. doi.org/10.1007/978-3-319-46152-6

Wendel, V., & Konert, J. (2016). Multiplayer Serious Games. In R. Dörner, S. Göbel, W. Effelsberg, & J. Wiemeyer (Eds.), Serious Games - Foundations, Concepts and Practice (1st ed., pp. 211–241). Berlin, Germany: Springer International Publishing. doi.org/10.1007/978-3-319-40612-1_8

Konert, J., Bohr, C., Rensing, C., & Bellhäuser, H. (2016). PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios. In Proc. of the 16th IEEE International Conference on Advancing Learning Technologies (ICALT) (pp. 52–56). IEEE. doi.org/10.1109/ICALT.2016.100

Röpke, R., Gallwas, E., Konert, J., & Bellhäuser, H. (2016). MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen. In U. Lucke, A. Schwill, & R. Zender (Eds.), Proc. der 14. E-Learning Fachtagung Informatik der g.i. (DeLFI 2016) (pp. 233–244). Bonn: Köllen Druck+Verlag GmbH.

Dey, R., & Konert, J. (2016). Content Generation for Serious Games. In R. Dörner, S. Göbel, M. Kickmeier-Rust, M. Masuch, & K. A. Zweig (Eds.), Entertainment Computing and Serious Games (1st ed., pp. 174–188). Berlin, Germany: Springer International Publishing. doi.org/10.1007/978-3-319-46152-6

Konert, J., Bellhäuser, H., Röpke, R., Gallwas, E., & Zucik, A. (2016). MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL. In K. Verbert, M. Sharples, & T. Klobucar (Eds.), Adaptive and Adaptable Learning: Proc. of the 11th European Conf. on Techn. Enhanced Learning (EC-TEL 2016) (pp. 390–396). Lyon, France: Springer LNCS, Berlin. doi.org/10.1007/978-3-319-45153-4_32

Després, L., Rensing, C., Tittel, S., & Konert, J. (2015). Modellierung der Kompetenzen Lernender: Explizite und implizite Kompetenzerfassung in einer Lernumgebung für Servicetechniker. In H. Pongratz & R. Keil (Eds.), DeLFI (pp. 95–106). Bonn: Köllen Druck+Verlag GmbH.

Conole, G., Klobučar, T., Rensing, C., Konert, J., & Lavoué, É. (2015). Design for teaching and learning in a networked world: 10th European conference on technology enhanced learning, EC-TEL 2015 Toledo, Spain, september 15–18, 2015 proceedings. In G. Conole, T. Klobučar, C. Rensing, J. Konert, & É. Lavoué (Eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9307, p. 281). Heidelberg: Springer International Publishing. doi.org/10.1007/978-3-319-24258-3

Bruder, R., Grell, P., Konert, J., Rensing, C., & Wiemeyer, J. (2015). Workshop: Qualitätsbewertung von Lehr- und Lernvideos. In N. Nistor & S. Schirlitz (Eds.), Digitale Medien und Interdisziplinarität - Proceedings of GMW 2015 (pp. 295–297). München: Waxmann Verlag.

Lipkowsky, R., & Konert, J. (2015). Request 4 Learning - a Connectivism Inspired Social Media Learning Environment. In Proc. of the 2nd European Conference on Social Media (ECSM) (pp. 288–296). Porto, Portugal: ACPI.

Konert, J. (2014). Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games. Heidelberg, Germany: Springer.

Konert, J., Burlak, D., Göbel, S., & Steinmetz, R. (2014). GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien. I-Com, 13(1), 70–81. doi.org/10.1515/icom-2014-0010

Göbel, S., Mehm, F., Wendel, V., Konert, J., Hardy, S., Reuter, C., … Dutz, T. (2014). Authoring, control and evaluation of serious games | Erstellung, Steuerung und Evaluation von Serious Games: Authoring, Control and Evaluation of Serious Games. Informatik-Spektrum, 37(6), 1251–1260.

Konert, J. (2014). Using Social Media Interactions for Personalization and Adaptation in Digital Games. In Proceedings of the European Conference on Social Media (ECSM) (pp. 263–270). Brighton, UK: Academic Conferences International.

Konert, J., Burlak, D., & Steinmetz, R. (2014). The Group Formation Problem: An Algorithmic Approach to Learning Group Formation. In C. Rensing, S. de Freitas, T. Ley, & P. J. Muñoz-Merino (Eds.), Proceedings of the 9th European Conference on Technology Enhanced Learning (EC-TEL) (pp. 221–234). Graz, Austria: Springer Berlin. doi.org/10.1007/978-3-319-11200-8_17

Konert, J. (2014). Social Serious Games: Wie Social Media den Wissensaustausch in Lernspielen unterstützen. PIK - Praxis Der Informationsverarbeitung Und Kommunikation, 37(2), 161–162. doi.org/10.1515/pik-2013-0048

Konert, J., Gutjahr, M., Göbel, S., & Steinmetz, R. (2014). Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning. International Journal of Game-Based Learning, 4(2), 36–50. doi.org/10.4018/ijgbl.2014040103

Göbel, S., Shoukry, L., & Konert, J. (2014, March). inDAgo - Alltag und Freizeitmobilität von Senioren. Der Architekt, 32–35.

Konert, J., Gutjahr, M., Göbel, S., & Steinmetz, R. (2014). Modeling the player: Predictability of the models of bartle and kolb based on NEO-FFI (Big5) and the implications for game based learning. Gamification: Concepts, Methodologies, Tools, and Applications (Vol. 2–4). doi.org/10.4018/978-1-4666-8200-9.ch033

Dutz, T., Majewski, M., Müller, S., Braun, A., Konert, J., Kamieth, F., … Steinmetz, R. (2014). inDAgo – ein Mobilitätsunterstützungssystem für Senioren auf dem Weg in die Praxis. In Tagungsband des 8. AAL-Kongresses des VDE. Berlin, Germany: VDE.

Göbel, S., Mehm, F., Wendel, V., Konert, J., Hardy, S., Reuter, C., … Dutz, T. (2014). Erstellung, Steuerung und Evaluation von Serious Games. Informatik-Spektrum. doi.org/10.1007/s00287-014-0824-2

Knöll, M., Konert, J., Neuheuser, K., Hardy, S., Dutz, T., Gutjahr, M., … Göbel, S. (2014). Interdisciplinary Course on Urban Health Games: Concept and First Results of an Interdisciplinary Course on Location-based Games for Health. In P. D. Perez, M. Divitini, C. Giovannella, M. Kalz, & A. Martens (Eds.), Workshop on Smart City Learning at EC-TEL 2014 (p. 5). Graz, Austria.

Konert, J. (2014). PhD Thesis Summary. ACM SIGMM Records, 6(1).

Konert, J., Göbel, S., & Steinmetz, R. (2014). Video Game Personalization via Social Media Participation. In J. Wiemeyer & S. Göbel (Eds.), Proceedings of the 4th International Conference on Serious Games (GameDays) (pp. 35–46). Darmstadt, Germany: Springer LNCS, Berlin.

Konert, J., Göbel, S., & Steinmetz, R. (2013). Modeling the Player, Learner and Personality: Independeny of Models of Bartle, Kolb and NEO-FFI (Big5) and the Implications for Game Based Learning. In Proceedings of the 7th European Conference on Game Based Learning (ECGBL) 2013 (pp. 329–335). Porto, Portugal: Academic Publishing International.

Konert, J., Wendel, V., Richter, K., & Göbel, S. (2013). Collaborative Learning and Game Mastering in Multiplayer Games. In K. Bredl & W. Bösche (Eds.), Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (1st ed., pp. 85–104). Hershey, USA: IGI Global. doi.org/10.4018/978-1-4666-3673-6.ch006

Konert, J., Burlak, D., Göbel, S., & Steinmetz, R. (2013). GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien. In A. Breitner & C. Rensing (Eds.), Proceedings of the DeLFI 2013: Die 11. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V. (pp. 71–82). Bremen, Germany: Köllen.

Konert, J., Gerwien, N., Göbel, S., & Steinmetz, R. (2013). Bringing Game Achievements and Community Achievements Together. In Proceedings of the 7th European Conference on Game Based Learning (ECGBL) 2013 (pp. 319–328). Porto, Portugal: Academic Publishing International.

Konert, J., Göbel, S., & Steinmetz, R. (2013). Social Serious Games Framework. In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 - Workshopband (pp. 255–260). Bremen, Germany: Oldenbourg Verlag. doi.org/10.1524/9783486781236.255

Mehm, F., Konert, J., Göbel, S., & Steinmetz, R. (2012). An Authoring Tool for Adaptive Digital Educational Games. In Proceedings of the Seventh European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills (pp. 236–249). Berlin/Heidelberg: Springer.

Richter, K., Konert, J., Bruder, R., & Göbel, S. (2012). Formatives Assessment durch Peer Review? Eine peer-basierte Diagnose- und Lernumgebung für den Mathematikunterricht. In N. Apostolopoulos, U. Mußmann, W. Coy, & A. Schwill (Eds.), Tagungsband der GMLL 2012: Grundfragen multimedialen Lehrens und Lernens (Vol. 1, pp. 316–329). Berlin, Germany: Waxmann Verlag GmbH.

Richter, K., Konert, J., Bruder, R., Göbel, S., & Steinmetz, R. (2012). Supervising Knowledge Sharing in the Classroom: Supporting Teachers’ Individual Diagnosis and Instruction in a Peer Education Scenario. In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT) (p. 3). Rome, Italy: IEEE.

Konert, J., Richter, K., Mehm, F., Göbel, S., Bruder, R., & Steinmetz, R. (2012). PEDALE - A Peer Education Diagnostic and Learning Environment. Journal of Educational Technology & Society, 15(4), 27–38.

Konert, J., Göbel, S., & Steinmetz, R. (2012). Towards Social Serious Games. In T. Connolly, P. Felicia, G. Neville, & S. Tabirca (Eds.), Proceedings of the 6th European Conference on Games Based Learning (ECGBL). Cork, Ireland: Academic Bookshop.

Konert, J., Göbel, S., & Steinmetz, R. (2012). Towards a Social Game Interaction Taxonomy. In S. Göbel & J. Wiemeyer (Eds.), Proceedings of the International Conference on Serious Games (GameDays) in conjunction with International Conference on E-Learning and Games (Edutainment) (LNCS 7516, pp. 99–110). Darmstadt, Germany: Springer.

Richter, K., Konert, J., Bruder, R., Göbel, S., & Steinmetz, R. (2011). Bridging Diagnosis and Learning for Mathematics Education in Classroom Settings. In L. M. Edward Tse, Johannes Schöning, Yvonne Rogers, Jochen Huber, Max Mühlhäuser (Ed.), Proceedings of the 2nd Workshop on UI Technologies and their Impact on Educational Pedagogy (pp. 108–111). Vancouver, Canada: DFKI.

Konert, J., Wendel, V., Göbel, S., & Steinmetz, R. (2011). Towards an Analysis of Cooperative Learning-Behaviour in Social Dilemma Games. In Proceedings of the 5th European Conference on Games Based Learning (ECGBL 2011) (pp. 329–332). Berks, UK: Academic Publishing International.

Konert, J., Richter, K., Göbel, S., & Bruder, R. (2011). Knowledge Sharing in the Classroom - A Social Network Approach for Diagnostic Assessment and learning together. In Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 350–354). Athens, Georgia, USA: IEEE.

Konert, J., Göbel, S., & Steinmetz, R. (2011). Using Weak-Ties for Problem Solving: Methodical Knowledge Exchange in Social Networks. In Collection of INSNA Sunbelt Conference Presentations (Abstracts) (p. 197). Tampa, USA: INSNA.

Konert, J., Richter, K., Göbel, S., Steinmetz, R., & Bruder, R. (2011). Supporting Peer Learning with Ad-Hoc Communities. In C. S. Guido Rößling, Thomas L. Naps (Ed.), Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE 2011) (pp. 4503–4503). Darmstadt, Germany: ACM Association for Computing Machinery.

Konert, J., Göbel, S., & Steinmetz, R. (2011). Making Social Serious Games: Enabling Knowledge Exchange with a Peer Education approach. In V. R. (Editors) Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen (Ed.), Proceedings of the Social Game Studies Workshop. Vancouver, Canada: ACM SIGCHI.