Publications in chronological order

Buchem, I., & Konert, J. (2020). Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems (accepted for publication). In E. Popescu, T. Hao, T.-C. Hsu, H. Xie, M. Temperini, & W. Chen (Eds.), 4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019 (p. TBA). Magdeburg, Germany: Springer LNCS, Berlin.

Bellhäuser, H., Müller, A., Konert, J., Röpke, R., Tsovaltzi, D., Weinberger, A., … Schnaubert, L. (2019). Collaborative learning in online-supported university teaching: Interventions to improve university teaching, knowledge co-construction and group awareness. (Kooperatives Lernen in der online-gestützten Hochschullehre: Interventionen zur Verbesserung von . In 7th Conference of the Community for Empirical Research in Learning, Teaching and Learning in Learning Institutions (Gesellschaft für Empirische Bildungsforschung, Lehren und Lernen in Bildungsinstitutionen) (GEBF 2016). Colone, Germany.

Naoufal, A., Konert, J., & Naoufal, H. (2019). EDUSPACE – Social Media Lernplattform mit Schwerpunkt Inklusion. In N. Pinkwart & J. Konert (Eds.), Proceedings der 17. Fachtagung Bildungstechnologien (DELFI) (pp. 293–294). Bonn: Gesellschaft für Informatik e.V. doi.org/10.18420/delfi2019_351

Tsovaltzi, D., Weinberger, A., Schmitt, L., Bellhäuser, H., Müller, A., Konert, J., … van Aalst, J. (2019). Group formation in the digital age: Relevant characteristics, their diagnosis, and combination for productive collaboration. In Computer-Supported Collaborative Learning Conference, CSCL (Vol. 2, pp. 719–726).

Konert, J., Buchem, I., & Stoye, J. (2019). Digitales Kompetenzverzeichnis mit Technologien des Semantic Web. In S. Schulz (Ed.), Proceedings of DELFI Workshops 2019 (pp. 61–70). Bonn, Germany: Gesellschaft für Informatik e.V.z. doi.org/10.18420/delfi2019-ws-108

Pinkwart, N., & Konert, J. (Eds.). (2019). DELFI 2019 – Proceedings der 17. Fachtagung Bildungstechnologien (1st ed.). Bonn: Köllen Druck+Verlag GmbH.

Buchem, I., Konert, J., Lorenz, A., & Rensing, C. (2018). Vorwort und Organisation: Workshop Digitale Kompetenzen-/Qualifikationsnachweise (Workshop Digital Competences and Qualifications). In D. Schiffner (Ed.), Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik - Workshops 2018 (p. 2). Frankfurt/Main: CEUR Workshop Proceedings.

Drachsler, H., Konert, J., Merceron, A., Pinkwart, N., & Vanvinkenroye, J. (2018). Vorwort und Organisation: Workshop Learning Analytics. In D. Schiffner (Ed.), Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik - Workshops 2018 (p. 2). Frankfurt/Main: CEUR Workshop Proceedings.

Shoukry, L., Konert, J., & Goebel, S. (2018). The Evaluation of Learner Experience in Serious Games. In I. Bouchrika, N. Harrati, & P. Vu (Eds.), Handbook of Research on Learner Experience and Usability in Online Education (1st ed., pp. 122–148). IGI Global Hershey, PA. doi.org/10.4018/978-1-5225-4206-3.ch005

Bellhäuser, H., Konert, J., Müller, A., & Röpke, R. (2018). Who is the Perfect Match? I-Com, 17(1), 65–77. doi.org/10.1515/icom-2018-0004

Konert, J., & Frisch, P. (2018). Arrvu – a Mobile Social App for Regional Artistic Services. In V. Cunnane & N. Corcoran (Eds.), Proc. of the 5th European Conference on Social Media. Limmerick, Ireland: ACPI.

Buchem, I., Konert, J., Carlino, C., Casanova, G., Rajagopal, K., Firssova, O., & Andone, D. (2018). Designing a Collaborative Learning Hub for Virtual Mobility Skills. Insights from the European Project Open Virtual Mobility. In P. Zaphiris & A. Ioannou (Eds.), Proc. of the 20th International Conference on Human Computer Interaction: Learning and Collaboration Technologies. Design, Development and Technological Innovation (pp. 350–375). Las Vegas, USA: Springer, Cham.

Bellhäuser, H., Konert, J., Müller, A., & Röpke, R. (2018). Gleich und gleich gesellt sich gern? Eine experimentelle Studie über die Effekte von homogener oder heterogener Gruppenformation auf Zufriedenheit und Leistungserfolg (Poster). In 6. Tagung der Gesellschaft für empirische Bildungsforschung (GEBF). Basel, Schweiz.

Bellhäuser, H., Konert, J., Röpke, R., & Müller, A. (2017). Gleich und gleich belehrt sich gern? Eine experimentelle Studie zum Effekt von homogener und heterogener Lerngruppenformation auf Zufriedenheit und Performance (angenommen zur Veröffentlichung). In A. Weber (Ed.), Tagungsband der Gemeinsame Tagung der Fachgruppen Entwicklungspsychologie und Pädagogische Psychologie (PAEPSY) (p. 1). Münster, Germany: CPI books GmbH, Leck.

Bellhäuser, H., Konert, J., Röpke, R., & Rensing, C. (2017). Eine extravertierte und eine gewissenhafte Person in jeder Lerngruppe! Effekte der Verteilung von Persönlichkeitsmerkmalen auf Zufriedenheit und Lernergebnis. In C. Igel, C. Ullrich, & M. Wessner (Eds.), Proc. der 15. E-Learning Fachtagung Informatik der g.i. (Bildungsräume DeLFI 2017) (pp. 309–321). Bonn, Germany: Bonner Köllen Verlag.

Konert, J., Buchem, I., Lewis, L., Hamilton, G., & Riches, T. (2017). Competency Alignment of Open Badges. In C. M. Stracke, M. Shanks, & O. Tveiten (Eds.), Official Proceedings of the International WLS and LINQ Conference 2017 (pp. 29–36). Kristiansand, Norway: Logos Verlag GmbH Berlin.

Buchem, I., & Konert, J. (2017). Workshop on Enhancing Diversity with Open Badges. In Proceedings of European Distance and E-Learning Network Conference (EDEN). Jönköping, Sweden.

Konert, J., Röpke, R., & Bellhäuser, H. (2017). mod_groupformation: Moodle Plugin zur algorithmisch optimierten Lerngruppenbildung. In C. Igel, C. Ullrich, & M. Wessner (Eds.), Proc. der 15. E-Learning Fachtagung Informatik der g.i. (Bildungsräume DeLFI 2017) (pp. 399–401). Bonn, Germany: Bonner Köllen Verlag.

Wiemeyer, J., Kiy, A., Mock, A., Bodemer, D., Schaper, S., Egetenmeier, A., … Heise, L. (2016). The measured education: opportunities and risks of digitally interlinked technologies. Proceedings of the fifth JFMH (Junges Forum für Medien und Hochschulentwicklung) 2016. (F. Rau, C. Rensing, D. Bücker, V. Dander, A. Gumbert, A. Lorenz, … T. van Treek, Eds.) (1st ed.). eleed - e-learning & education (open access).

Konert, J., Bohr, C., Rensing, C., & Bellhäuser, H. (2016). PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios. In Proc. of the 16th IEEE International Conference on Advancing Learning Technologies (ICALT) (pp. 52–56). IEEE. doi.org/10.1109/ICALT.2016.100

Dey, R., & Konert, J. (2016). Content Generation for Serious Games. In R. Dörner, S. Göbel, M. Kickmeier-Rust, M. Masuch, & K. A. Zweig (Eds.), Entertainment Computing and Serious Games (1st ed., pp. 174–188). Berlin, Germany: Springer International Publishing. doi.org/10.1007/978-3-319-46152-6

Konert, J., Söbke, H., & Wendel, V. (2016). Multiplayer Serious Games. In R. Dörner, S. Göbel, W. Effelsberg, & J. Wiemeyer (Eds.), Serious Games - Foundations, Concepts and Practice (1st ed., pp. 211–241). Berlin, Germany: Springer International Publishing. doi.org/10.1007/978-3-319-40612-1_8

Konert, J., Söbke, H., & Wendel, V. (2016). Social Network Games. In R. Dörner, S. Göbel, M. Kickmeier-Rust, M. Masuch, & K. A. Zweig (Eds.), Entertainment Computing and Serious Games (1st ed., pp. 442–474). Berlin, Germany: Springer International Publishing. doi.org/10.1007/978-3-319-46152-6

Röpke, R., Gallwas, E., Konert, J., & Bellhäuser, H. (2016). MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen. In U. Lucke, A. Schwill, & R. Zender (Eds.), Proc. der 14. E-Learning Fachtagung Informatik der g.i. (DeLFI 2016) (pp. 233–244). Bonn: Köllen Druck+Verlag GmbH.

Konert, J., Bellhäuser, H., Röpke, R., Gallwas, E., & Zucik, A. (2016). MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL. In K. Verbert, M. Sharples, & T. Klobucar (Eds.), Adaptive and Adaptable Learning: Proc. of the 11th European Conf. on Techn. Enhanced Learning (EC-TEL 2016) (pp. 390–396). Lyon, France: Springer LNCS, Berlin. doi.org/10.1007/978-3-319-45153-4_32

Bruder, R., Grell, P., Konert, J., Rensing, C., & Wiemeyer, J. (2015). Workshop: Qualitätsbewertung von Lehr- und Lernvideos. In N. Nistor & S. Schirlitz (Eds.), Digitale Medien und Interdisziplinarität - Proceedings of GMW 2015 (pp. 295–297). München: Waxmann Verlag.

Conole, G., Klobučar, T., Rensing, C., Konert, J., & Lavoué, É. (2015). Design for teaching and learning in a networked world: 10th European conference on technology enhanced learning, EC-TEL 2015 Toledo, Spain, september 15–18, 2015 proceedings. In G. Conole, T. Klobučar, C. Rensing, J. Konert, & É. Lavoué (Eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9307, p. 281). Heidelberg: Springer International Publishing. doi.org/10.1007/978-3-319-24258-3

Després, L., Rensing, C., Tittel, S., & Konert, J. (2015). Modellierung der Kompetenzen Lernender: Explizite und implizite Kompetenzerfassung in einer Lernumgebung für Servicetechniker. In H. Pongratz & R. Keil (Eds.), DeLFI (pp. 95–106). Bonn: Köllen Druck+Verlag GmbH.

Lipkowsky, R., & Konert, J. (2015). Request 4 Learning - a Connectivism Inspired Social Media Learning Environment. In Proc. of the 2nd European Conference on Social Media (ECSM) (pp. 288–296). Porto, Portugal: ACPI.

Konert, J., Gutjahr, M., Göbel, S., & Steinmetz, R. (2014). Modeling the player: Predictability of the models of bartle and kolb based on NEO-FFI (Big5) and the implications for game based learning. Gamification: Concepts, Methodologies, Tools, and Applications (Vol. 2–4). doi.org/10.4018/978-1-4666-8200-9.ch033

Konert, J., Göbel, S., & Steinmetz, R. (2014). Video game personalization via social media participation. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8395 LNCS). doi.org/10.1007/978-3-319-05972-3_5

Göbel, S., Mehm, F., Wendel, V., Konert, J., Hardy, S., Reuter, C., … Dutz, T. (2014). Authoring, control and evaluation of serious games | Erstellung, Steuerung und Evaluation von Serious Games: Authoring, Control and Evaluation of Serious Games. Informatik-Spektrum, 37(6), 1251–1260.

Konert, J. (2014). Approach and Concept for Social Serious Games Creation. In Interactive Multimedia Learning: Using Social Media for Peer Education in Single Player Educational Games (pp. 49–60). Heidelberg: Springer. doi.org/10.1007/978-3-319-10256-6_3

Konert, J. (2014). Related Work. In Interactive Multimedia Learning: Using Social Media for Peer Education in Single Player Educational Games (1st ed., pp. 11–48). Heidelberg: Springer. doi.org/10.1007/978-3-319-10256-6_2

Knöll, M., Konert, J., Neuheuser, K., Hardy, S., Dutz, T., Gutjahr, M., … Göbel, S. (2014). Interdisciplinary Course on Urban Health Games: Concept and First Results of an Interdisciplinary Course on Location-based Games for Health. In P. D. Perez, M. Divitini, C. Giovannella, M. Kalz, & A. Martens (Eds.), Workshop on Smart City Learning at EC-TEL 2014 (p. 5). Graz, Austria.

Konert, J., Gutjahr, M., Göbel, S., & Steinmetz, R. (2014). Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning. International Journal of Game-Based Learning, 4(2), 36–50. doi.org/10.4018/ijgbl.2014040103

Göbel, S., Mehm, F., Wendel, V., Konert, J., Hardy, S., Reuter, C., … Dutz, T. (2014). Erstellung, Steuerung und Evaluation von Serious Games. Informatik-Spektrum. doi.org/10.1007/s00287-014-0824-2

Konert, J. (2014). Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games. Heidelberg, Germany: Springer.

Göbel, S., Shoukry, L., & Konert, J. (2014, March). inDAgo - Alltag und Freizeitmobilität von Senioren. Der Architekt, 32–35.

Konert, J. (2014). PhD Thesis Summary. ACM SIGMM Records, 6(1).

Dutz, T., Majewski, M., Müller, S., Braun, A., Konert, J., Kamieth, F., … Steinmetz, R. (2014). inDAgo – ein Mobilitätsunterstützungssystem für Senioren auf dem Weg in die Praxis. In Tagungsband des 8. AAL-Kongresses des VDE. Berlin, Germany: VDE.

Konert, J., Burlak, D., & Steinmetz, R. (2014). The Group Formation Problem: An Algorithmic Approach to Learning Group Formation. In C. Rensing, S. de Freitas, T. Ley, & P. J. Muñoz-Merino (Eds.), Proceedings of the 9th European Conference on Technology Enhanced Learning (EC-TEL) (pp. 221–234). Graz, Austria: Springer Berlin. doi.org/10.1007/978-3-319-11200-8_17

Konert, J. (2014). Using Social Media Interactions for Personalization and Adaptation in Digital Games. In Proceedings of the European Conference on Social Media (ECSM) (pp. 263–270). Brighton, UK: Academic Conferences International.

Konert, J., Burlak, D., Göbel, S., & Steinmetz, R. (2014). GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien. I-Com Journal of Interactive Media, 13(1), 70–81. doi.org/10.1515/icom-2014-0010

Konert, J. (2014). Social Serious Games: Wie Social Media den Wissensaustausch in Lernspielen unterstützen. PIK - Praxis Der Informationsverarbeitung Und Kommunikation, 37(2), 161–162. doi.org/10.1515/pik-2013-0048

Konert, J., Göbel, S., & Steinmetz, R. (2014). Video Game Personalization via Social Media Participation. In J. Wiemeyer & S. Göbel (Eds.), Proceedings of the 4th International Conference on Serious Games (GameDays) (pp. 35–46). Darmstadt, Germany: Springer LNCS, Berlin.

Konert, J. (2014). Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games. Technische Universität Darmstadt, Germany.

Konert, J., Gerwien, N., Göbel, S., & Steinmetz, R. (2013). Bringing game achievements and community achievements together. In 7th European Conference on Games Based Learning, ECGBL 2013 (Vol. 1, pp. 319–328).

Konert, J., Burlak, D., Göbel, S., & Steinmetz, R. (2013). GroupAL: An algorithm for the formation and quality assessment of learning groups in E-learning scenarios with the aid of n-dimensional quality criteria | GroupAL: Ein algorithmus zur formation und qualitätsbewertung von lerngruppen in e-learning-szenarie. In Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI) (Vol. P-218, pp. 71–82).

Konert, J., Göbel, S., & Steinmetz, R. (2013). Modeling the player, learner and personality: Independency of the models of bartle, kolb and NEO-FFI (Big5) and the implications for game based learning. In 7th European Conference on Games Based Learning, ECGBL 2013 (Vol. 1, pp. 329–335).

Konert, J., Gerwien, N., Göbel, S., & Steinmetz, R. (2013). Bringing Game Achievements and Community Achievements Together. In Proceedings of the 7th European Conference on Game Based Learning (ECGBL) 2013 (pp. 319–328). Porto, Portugal: Academic Publishing International.

Konert, J., Göbel, S., & Steinmetz, R. (2013). Social Serious Games Framework. In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 - Workshopband (pp. 255–260). Bremen, Germany: Oldenbourg Verlag. doi.org/10.1524/9783486781236.255

Konert, J., Gerwien, N., Göbel, S., & Steinmetz, R. (2013). Bringing Game Achievements and Community Achievements Together. In Proceedings of the 7th European Conference on Game Based Learning (ECGBL) 2013 (pp. 319–328). Porto, Portugal: Academic Publishing International.

Konert, J., Göbel, S., & Steinmetz, R. (2013). Modeling the Player, Learner and Personality: Independeny of Models of Bartle, Kolb and NEO-FFI (Big5) and the Implications for Game Based Learning. In Proceedings of the 7th European Conference on Game Based Learning (ECGBL) 2013 (pp. 329–335). Porto, Portugal: Academic Publishing International.

Konert, J., Burlak, D., Göbel, S., & Steinmetz, R. (2013). GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien. In A. Breitner & C. Rensing (Eds.), Proceedings of the DeLFI 2013: Die 11. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V. (pp. 71–82). Bremen, Germany: Köllen.

Konert, J., Wendel, V., Richter, K., & Göbel, S. (2013). Collaborative Learning and Game Mastering in Multiplayer Games. In K. Bredl & W. Bösche (Eds.), Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (1st ed., pp. 85–104). Hershey, USA: IGI Global. doi.org/10.4018/978-1-4666-3673-6.ch006

Konert, J., Göbel, S., & Steinmetz, R. (2012). Towards a social game interaction taxonomy: A social gaming approach towards peer knowledge sharing and participation in serious games. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7516 LNCS). doi.org/10.1007/978-3-642-33466-5_11

Konert, J., Göbel, S., & Steinmetz, R. (2012). Towards social serious games. In Proceedings of the European Conference on Games-based Learning.

Richter, K., Bruder, R., Konert, J., Göbel, S., & Steinmetz, R. (2012). Supervising knowledge sharing in the classroom: Supporting teachers’ individual diagnosis and instruction in a peer education scenario. In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012 (pp. 503–505). doi.org/10.1109/ICALT.2012.85

Konert, J., Richter, K., Mehm, F., Göbel, S., Bruder, R., & Steinmetz, R. (2012). PEDALE - A Peer Education Diagnostic and Learning Environment. Journal of Educational Technology & Society, 15(4), 27–38.

Mehm, F., Konert, J., Göbel, S., & Steinmetz, R. (2012). An Authoring Tool for Adaptive Digital Educational Games. In Proceedings of the Seventh European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills (pp. 236–249). Berlin/Heidelberg: Springer.

Konert, J., Göbel, S., & Steinmetz, R. (2012). Towards a Social Game Interaction Taxonomy. In S. Göbel & J. Wiemeyer (Eds.), Proceedings of the International Conference on Serious Games (GameDays) in conjunction with International Conference on E-Learning and Games (Edutainment) (LNCS 7516, pp. 99–110). Darmstadt, Germany: Springer.

Mehm, F., Konert, J., Göbel, S., & Steinmetz, R. (2012). An Authoring Tool for Adaptive Digital Educational Games. In Proceedings of the Seventh European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills (pp. 236–249). Berlin/Heidelberg: Springer.

Konert, J., Richter, K., Mehm, F., Göbel, S., Bruder, R., & Steinmetz, R. (2012). PEDALE - A Peer Education Diagnostic and Learning Environment. Journal of Educational Technology & Society, 15(4), 27–38.

Konert, J., Göbel, S., & Steinmetz, R. (2012). Towards Social Serious Games. In T. Connolly, P. Felicia, G. Neville, & S. Tabirca (Eds.), Proceedings of the 6th European Conference on Games Based Learning (ECGBL). Cork, Ireland: Academic Bookshop.

Richter, K., Konert, J., Bruder, R., & Göbel, S. (2012). Formatives Assessment durch Peer Review? Eine peer-basierte Diagnose- und Lernumgebung für den Mathematikunterricht. In N. Apostolopoulos, U. Mußmann, W. Coy, & A. Schwill (Eds.), Tagungsband der GMLL 2012: Grundfragen multimedialen Lehrens und Lernens (Vol. 1, pp. 316–329). Berlin, Germany: Waxmann Verlag GmbH.

Richter, K., Konert, J., Bruder, R., Göbel, S., & Steinmetz, R. (2012). Supervising Knowledge Sharing in the Classroom: Supporting Teachers’ Individual Diagnosis and Instruction in a Peer Education Scenario. In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT) (p. 3). Rome, Italy: IEEE.

Konert, J., Wendel, V., Göbel, S., & Steinmetz, R. (2011). Towards an analysis of cooperative learning-behaviour in social dilemma games. In Proceedings of the European Conference on Games-based Learning (Vol. 2011-Janua, pp. 329–332).

Konert, J., Göbel, S., Richter, K., & Bruder, R. (2011). Knowledge sharing in the classroom: A social network approach for diagnostic assessment and learning together. In Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 (pp. 350–354). doi.org/10.1109/ICALT.2011.109

Konert, J., Richter, K., Göbel, S., Steinmetz, R., & Bruder, R. (2011). Supporting peer learning with ad-hoc communities. In ITiCSE’11 - Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science (p. 393). doi.org/10.1145/1999747.1999906

Mehm, F., Göbel, S., & Steinmetz, R. (2011). Introducing Component-Based Templates into a Game Authoring Tool. In M. M. Dimitris Gouscos (Ed.), 5th European Conference on Games Based Learning (pp. 395–403). Academic Conferences Limited, Reading, UK.

Konert, J., Richter, K., Göbel, S., & Bruder, R. (2011). Knowledge Sharing in the Classroom - A Social Network Approach for Diagnostic Assessment and learning together. In Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 350–354). Athens, Georgia, USA: IEEE.

Konert, J., Göbel, S., & Steinmetz, R. (2011). Using Weak-Ties for Problem Solving: Methodical Knowledge Exchange in Social Networks. In Collection of INSNA Sunbelt Conference Presentations (Abstracts) (p. 197). Tampa, USA: INSNA.

Konert, J., Wendel, V., Göbel, S., & Steinmetz, R. (2011). Towards an Analysis of Cooperative Learning-Behaviour in Social Dilemma Games. In Proceedings of the 5th European Conference on Games Based Learning (ECGBL 2011) (pp. 329–332). Berks, UK: Academic Publishing International.

Konert, J., Richter, K., Göbel, S., Steinmetz, R., & Bruder, R. (2011). Supporting Peer Learning with Ad-Hoc Communities. In C. S. Guido Rößling, Thomas L. Naps (Ed.), Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE 2011) (pp. 4503–4503). Darmstadt, Germany: ACM Association for Computing Machinery.

Konert, J., Richter, K., Göbel, S., & Bruder, R. (2011). Knowledge Sharing in the Classroom - A Social Network Approach for Diagnostic Assessment and learning together. In Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 350–354). Athens, Georgia, USA: IEEE.

Konert, J., Göbel, S., & Steinmetz, R. (2011). Making Social Serious Games: Enabling Knowledge Exchange with a Peer Education approach. In V. R. (Editors) Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen (Ed.), Proceedings of the Social Game Studies Workshop. Vancouver, Canada: ACM SIGCHI.

Richter, K., Konert, J., Bruder, R., Göbel, S., & Steinmetz, R. (2011). Bridging Diagnosis and Learning for Mathematics Education in Classroom Settings. In L. M. Edward Tse, Johannes Schöning, Yvonne Rogers, Jochen Huber, Max Mühlhäuser (Ed.), Proceedings of the 2nd Workshop on UI Technologies and their Impact on Educational Pedagogy (pp. 108–111). Vancouver, Canada: DFKI.

Mehm, F., Wendel, V., Göbel, S., & Steinmetz, R. (2010). Bat Cave: A Testing and Evaluation Platform for Digital Educational Games. In MeyerBente (Ed.), Proceedings of the 3rd European Conference on Games Based Learning (pp. 251–260). Reading, UK: Academic Conferences International.